So, the single-player campaign clearly shows an advantage to the 360, with the PS3 not too far behind in many scenes, and the Wii U failing to approach the same level of performance across the board. But the experience should be a far more closely matched affair during multiplayer matches, where the environments are mostly static and lack the rip-roaring set-pieces that now dominate the campaign. A look at the 360 and PS3 versions shows that this is indeed the case, with both comfortably achieving a solid 60fps for much of the time, bar a few short drops down to around 50fps that mostly go by completely undetected by eye. Similar to the campaign missions, the PS3 succumbs to a few more dips in smoothness, but overall we didn't find this to noticeably intrude on the quality of the gameplay.
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Last year's Black Ops 2 dared to rewrite some of the Call of Duty rulebook, in the process firmly showing that Treyarch is more than willing to shake up the franchise to keep things from appearing too stale. But besides the increase in graphical spectacle and a few underused ideas we never get a sense that series creator Infinity Ward is looking to expand past its comfort zone in Ghosts. Instead, the gameplay is bolstered by new mechanics that are quickly introduced and then discarded for the rest of the game - such as the introduction of the remote sniper in an early mission, and the inclusion of attack dog Riley, who can be completely forgotten after the game is done using him to advance the wafer-thin plot. Meanwhile, the multiplayer modes are starting to lose some of their lustre, especially when compared to the dynamic environments and vehicular combat of the Battlefield games.
The biggest improvement Wii U owners get is a staple Black Ops 2 feature - the ability to run split-screen multiplayer with one gamer using the HDTV, the other using the GamePad. Beyond this the Nunchuk and Wii Remote combination is also supported, along with the Wii U Controller pro for those wanting a traditional gameplay experience free from any gimmicks.
In the here and now, the current-gen Call of Duty experience is best delivered on the 360, followed quite closely by the PS3 version, where stable multiplayer performance is backed up by a campaign that still delivers a good slice of 60fps action, even if frame-rates aren't quite as smooth as on Microsoft's platform. However, the soft-focused look doesn't represent the game in its best light in comparison to the sharper and cleaner 360 release, while the texture bugs are disappointing to see. The real letdown comes with the Wii U version, which sees owners of Nintendo's console once again left with a sub-par experience marred by frequent frame-rate issues and some pretty striking texture quality problems that makes it hard to recommend when both 360 and PS3 offer up smoother gameplay and more enjoyable online play as a result.
The gameplay will be fluid and fast, and will likely mirror Modern Warfare 2019, with a story mode and multiplayer suite to enjoy. In addition to gameplay, this entry will also include a similar battle pass progression system just like the last few COD games.
Upon release, Destiny 2 received generally favorable reviews from critics. Praise focused on its improvements, particularly with regards to its initial story, as well as its gameplay, visuals, exploration focus, multiplayer, and public occasions. Reviews were divided on the recategorization of the weapons, the Leviathan raid, and new modes. Destiny 2 was nominated for and won various awards, such as at The Game Awards 2017 and Game Critics Awards. 2ff7e9595c
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